I am Austin Tinkel (he/him), a software engineer and tabletop game designer. I graduated from Ball State University with a Bachelor’s of Science in Computer Science with a minor in Japanese.
Skills
- C#
- Microsoft SQL Server
- Transact-SQL
- Blazor
- Cache ObjectScript
- Git
- Linux
- Adobe Photoshop
- Agile/Kanban/Scrum
I worked with small teams to create video games such as Canning Heroes and Adventuring Supply Company using Unreal Engine 4. I also created Feeding Closet-kun with a friend in Godot.
I have also designed tabletop roleplaying games such as That Belongs in a Museum! and Embers Among Ashes and created the Frumenterra reach for Wildsea.