About

I am Austin Tinkel (he/him), a software engineer and tabletop game designer. I graduated from Ball State University with a Bachelor’s of Science in Computer Science with a minor in Japanese.

Skills

  • C#
  • Microsoft SQL Server
  • Transact-SQL
  • Blazor
  • Cache ObjectScript
  • Git
  • Linux
  • Adobe Photoshop
  • Agile/Kanban/Scrum

I worked with small teams to create video games such as Canning Heroes and Adventuring Supply Company using Unreal Engine 4. I also created Feeding Closet-kun with a friend in Godot.

I have also designed tabletop roleplaying games such as That Belongs in a Museum! and Embers Among Ashes and created the Frumenterra reach for Wildsea.